It has been a long forty minutes or so, and it is time for my first real post.
IWNet.
....
Infinity Ward Net, this is quite possibly, the dumbest idea ever. Why, you ask, did they implement it in the first place? Well, have a gander: http://kotaku.com/5385941/modern-warfare-2-pcs-iwnet-an-improvement-over-dedicated-servers-says-iw
"The biggest benefit of using IWnet by far is the fact that you don't have to worry about joining a server full of aim-bots, wallhacks, or cheaters,"
Cue facepalm.
So let me get this straight, we are going to leave hosting up to the players, and this reduces cheating how? In a traditional dedicated server scenario, yes, there are cheaters, but part of the security against them is that hosting is done by a seperate computer, which cannot be modified by the players, in this scenario, the player basically is the server, which just makes cheating all the easier.
At least in a dedicated server, you could vote an obvious cheater out of the game, and go on your merry way, but no, if there's a cheater on an IWNet match, you have three options.
1. Politely ask him to leave.
2. Deal with it
3. Leave
At the time of that post, the game wasn't out, so people just said to give them the benefit of the doubt, but now the game is out, and I don't know about the rest of you people, but I am seeing many more cheaters than I ever did in MW1.
So what's the real reason?
Piracy.
That worked great, this game was released in November of '09, and it still managed to be the single most pirated game of the year.
So Kotick, should we expect dedicated servers in MW3? What's that? You still have your head up your arse?
Oh well guys, maybe IWNet 2 will do better.
That was heavy sarcasm.
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